VaultGames

1944: The Loop Master

1944

Year
2000
Developer
Raizing / Capcom
Publisher
Capcom
Platform
Arcade
Hardware
Capcom CPS-2
Genre
Vertical shoot 'em up
Players
1-2 players (simultaneous)
Controls
8-way joystick + 2 buttons
Series
1942 series
1944: The Loop Master cover
⬇ Coming soon

Gameplay Screenshots

1944: The Loop Master gameplay
1944: The Loop Master gameplay
1944: The Loop Master gameplay
1944: The Loop Master gameplay

About This Game

1944: The Loop Master is the last entry in Capcom's 1942 series, and it is the one with the most elaborate system. Developed by Raizing under Capcom's banner, it runs on CPS-2 and adds a support-fighter mechanic that no earlier game in the line had.

The gimmick is the wingman. Pick up a support icon and a second aircraft flies beside you, absorbing hits and firing alongside your own - a genuine second life with its own hitbox rather than a power-up. The 1943-era health bar returns, so the game can stack dense bullet patterns on top of that without becoming unfair, and the boss design follows the series tradition of enormous warships that occupy the whole screen and break apart piece by piece. It shipped in 2000, thirteen years after the original, as a sort of closing chapter to the sub-series, and it is the entry most players who know the whole line rank first. The screenshots on this page come from the CPS-2 arcade board.

  • A support fighter that flies alongside you and takes hits for you
  • The 1943-era health bar combined with denser bullet patterns
  • CPS-2 hardware - the most detailed graphics in the sub-series
  • Enormous warship bosses in the series tradition

Version History

  • Arcade original (CPS-2)2000-06

    Raizing and Capcom's release, the version on this page.

  • 1942 series chronology1984-2000

    From 1942 through 19XX to this game, the series' closing entry.

  • 19XX: The War Against Destiny1995

    The CPS-2 predecessor, with a similar health system but no wingman.

Cheats & Secrets

DIP switches / service menuLives, difficulty and free play

CPS-2 operator switches; the standard home adjustments.

Keep the wingman alive through a stageCarries the support into the next section

The support fighter persists as long as it survives. Protecting it is worth more than any weapon pickup.

Tips & Strategy

Use the wingman as a shield

It has its own hitbox. Flying with it between you and the enemy fire is the intended defensive play.

Learn one route per stage

The stage layouts are designed for a single sensible line. Memorising one route beats improvising.

Do not hoard bombs

The bomb clears the screen but health refills. Spending one per boss is the standard pace.

Play the gaps in the bullet patterns

The patterns are placed rather than sprayed. Reading where the next formation opens is the survival skill.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon