Asteroids
アステロイド
- Year
- 1979
- Developer
- Atari
- Publisher
- Atari
- Platform
- Arcade
- Hardware
- Atari vector hardware
- Genre
- Multi-directional shooter
- Players
- 1-2 players (alternating)
- Controls
- 5 buttons (rotate/thrust/fire/hyperspace)
- Series
- Atari vector series

Gameplay Screenshots




About This Game
Asteroids is the game that turned vector graphics into a design language. Atac's Ed Logg and Lyle Rains built a space shooter out of nothing but lines, and the result out-sold Space Invaders in the United States.
You pilot a triangular ship in an empty field, breaking large rocks into medium rocks into small rocks until the screen is clear, while two kinds of UFO - a large one that fires randomly and a small one that does not - arrive to complicate the picture. The engine is defined by three physical rules: the ship does not decelerate, so thrust is a commitment you cannot take back; the screen wraps on all four sides, so leaving one edge means entering the other; and hyperspace teleports you to a random location, which saves you as often as it kills you. The ship has no shields, no upgrades and no levels - the difficulty is purely the rock count and the UFO timing. It became the best-selling arcade game in the United States and spawned a direct sequel, Asteroids Deluxe, a year later.
- Pure vector graphics with no bitmap sprites anywhere
- Momentum-based flight with no natural deceleration
- Screen wrap on all four edges in both directions
- Hyperspace - a random teleport that saves or kills you
Version History
- Arcade original (rev 1)1979-11
Atari's original release, the version on this page.
- Arcade (rev 2 / rev 4)1980
Later board revisions with bug fixes.
- Asteroids Deluxe1981
The sequel, adding shields and killer satellites.
Cheats & Secrets
DIP switches / service menuLives, extra life threshold, number of UFOsAtari boards used operator switches. Reducing UFO frequency is the standard adjustment for a friendlier home session.
The wedge UFO shot from across the screenThe small saucer fires straight lines and never missesThe small saucer aims at your position each shot. Once it is on screen, moving is safer than firing.
Tips & Strategy
Break rocks toward open space
Shards fly outward from the impact. Shooting a rock near an edge sends half of it off-screen.
Drift to aim, thrust to reposition
The ship never slows down. Turning while coasting keeps your aim stable and your options open.
Do not use hyperspace when calm
It costs nothing and solves nothing. The odds of reappearing inside a rock are real.
Clear the centre before the UFO arrives
The small saucer attacks from the middle. A crowded centre is where its shots land.
Download Resources
Resource packs for this game are provided through the button below.
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