VaultGames

Shock Troopers: 2nd Squad

ショックトルーパーズ セカンドスクワッド

Year
1998
Developer
Saurus
Publisher
SNK
Platform
Arcade
Hardware
SNK Neo Geo MVS
Genre
Run and gun
Players
1-2 players (simultaneous)
Controls
8-way joystick + 3 buttons
Series
Shock Troopers series
Shock Troopers: 2nd Squad cover
⬇ Coming soon

Gameplay Screenshots

Shock Troopers: 2nd Squad gameplay
Shock Troopers: 2nd Squad gameplay

About This Game

Shock Troopers: 2nd Squad is Saurus' sequel, and it is a different game rather than an update. The camera moves to a vertical, upwards-scrolling view, the branching routes are gone, and what remains is a tighter, faster, more focused shooter.

Four characters replace the previous roster, each with a distinct weapon and a special move, and the whole campaign pushes upward through a single route with set-piece battles instead of forks. The dash and roll survive from the first game, and the two-player co-op is still the main way to play it, but the pacing is noticeably quicker - enemies arrive in denser waves and the stages are shorter, which suits the arcade format better than the original's longer routes. It is a less ambitious game than Shock Troopers and, on most days, a better one: the reduced scope lets the gunplay carry it. Released on the Neo Geo MVS in 1998, it was the last entry in the series.

  • A vertical, upward-scrolling view replacing the branching routes
  • Four characters with distinct weapons and specials
  • Shorter stages with denser enemy waves
  • The dash and roll system carried over from the first game

Version History

  • Neo Geo MVS arcade1998

    Saurus' release, the version on this page.

  • Neo Geo AES1998

    The home cartridge version.

  • Shock Troopers1997

    The first game, with branching routes and a different camera.

Cheats & Secrets

DIP switches / service menuLives, difficulty and free play

Neo Geo operator switches; the standard home adjustments.

Roll through bullet wallsThe roll has invincibility frames

The roll is the reliable answer to dense fire. Timing it through a wave beats trying to outrun one.

Tips & Strategy

Roll, do not dodge

The roll gives invincibility. Using it reactively is the whole defensive game.

Learn the weapon ranges

The four characters have genuinely different reach. Picking the one that suits a stage beats forcing a favourite.

Save the special for set pieces

The stages are built around specific encounters. The special is worth more in those than in transit.

Play co-op for the dense sections

Two players cover twice the width. The later stages assume it.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon