VaultGames

Tetris

テトリス

Year
1988
Developer
Atari Games
Publisher
Atari Games
Platform
Arcade
Hardware
Atari arcade hardware
Genre
Puzzle
Players
1-2 players (simultaneous)
Controls
8-way joystick + 3 buttons
Series
Tetris series
Tetris cover
⬇ Coming soon

Gameplay Screenshots

Tetris gameplay
Tetris gameplay
Tetris gameplay
Tetris gameplay

About This Game

The arcade Tetris is the only version of the game that turned it into a duel. Alexey Pajitnov's falling-block puzzle was licensed to Atari Games for the coin-op market, and Atari's answer to the obvious question - what does an arcade machine add to a game people already own? - was a second player.

Two boards, two players, one cabinet, and every line you clear is added to the bottom of your opponent's stack. That single change turns a solitary endurance test into a race with a visible opponent, and it forces a completely different set of decisions: clearing four rows at once (a Tetris) sends four garbage rows across, so the game rewards holding a well rather than cleaning up constantly. The pieces follow the original rotation rules rather than the modern ones, there is no hold slot and no hard drop, and the speed curve is deliberately steep. It is the version that predates the standard everyone now expects, and playing it makes the differences obvious.

  • Two-player head-to-head with garbage rows sent to the opponent
  • Clearing four rows at once sends four rows across
  • Original rotation rules with no hold slot and no hard drop
  • A deliberately steep speed curve tuned for coin drop

Version History

  • Arcade original (Atari Games)1988-06

    Atari's coin-op release, the version on this page.

  • Arcade (Sega, Japan)1988-12

    Sega licensed the game separately in Japan on its own hardware.

  • Home conversions1988-1989

    The NES and Game Boy versions followed, with different rules and no head-to-head.

Cheats & Secrets

DIP switches / service menuFree play, starting level, difficulty and match rules

Atari boards used operator switches. Raising the starting level is the standard way to make a home session interesting.

Hold a well open in the middleLets you send four rows with a single I-piece

The whole strategic content of the arcade version: because garbage rows are the win condition, keeping a channel open beats clearing and clearing.

Tips & Strategy

Hold the well, do not fill it

In a duel the goal is to send rows, not to have a tidy board. Keeping one column open is what makes a four-row send possible.

Watch the opponent, not your stack

You can see their board. Building a Tetris while they are close to topping out is the correct time to spend it.

Play flat in the last two columns

The original rotation rules make a bumpy wall impossible to correct. Keeping the right-hand edge flat is the whole defensive game.

Use the two-player mode to practise speed

The AI is not in this version at all. The only way to pressure yourself is to play against a person.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon