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Mega Man 3

ロックマン3 Dr.ワイリーの最期!?

Year
1990
Developer
Capcom
Publisher
Capcom
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Action Platformer
Players
1 player
Controls
D-pad + A (jump) / B (shoot)
Series
Mega Man series
Mega Man 3 cover
⬇ Coming soon

Gameplay Screenshots

Mega Man 3 gameplay
Mega Man 3 gameplay

About This Game

Mega Man 3 is the entry that added the series' signature move: the slide. By pressing down and jump, Mega Man ducks into a slide that slips under bullets and squeezes through one-block gaps - a single ability that reshaped how every level afterwards was designed.

It also introduced Rush, the robot dog who becomes a spring, a jet and a submarine, plus Proto Man, Mega Man's rival in the red scarf who appears at dramatic moments and whose whistle is one of gaming's most recognisable motifs. The eight Robot Masters (Top Man, Shadow Man, Spark Man) each give a weapon and a stage that teaches that weapon's use, and the Doc Robot rematch stages extend the campaign well past its predecessor's length.

  • The slide - Mega Man's most important mobility move
  • Rush the robot dog: Coil, Jet and Marine transformations
  • Proto Man, the series' recurring rival, introduced here
  • Eight Robot Masters plus Doc Robot rematch stages

Version History

  • Famicom Japanese version1990-09-28

    Original release, subtitled Dr. Wily's Revenge?!

  • NES US version1990-11

    The version on this page.

  • Mega Man Legacy Collection2015

    Capcom's official collection with save states and a boss weakness database.

Tips & Strategy

Slide through everything

The slide has invulnerability frames for its start-up. Sliding through a bullet wall is often safer than jumping over it.

Top Man is the best first pick

Top Spin shreds several early Robot Masters and its stage is the gentlest. Beating him first opens a chain of weapons that carries the whole game.

Weapon order matters more than skill

Mega Man is a rock-paper-scissors game. Look up the weakness chain before you commit - a fight that takes two minutes with the Mega Buster dies in ten seconds to the right weapon.

Bank Rush Coil for late stages

Doc Robot stages have long vertical climbs. Saving Rush Coil charges for those sections avoids repeated falls.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon