Popeye
ポパイ
- Year
- 1986
- Developer
- Nintendo R&D1
- Publisher
- Nintendo
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Arcade Action
- Players
- 1-2 players (alternating)
- Controls
- D-pad + A (punch)
- Series
- Popeye

Gameplay Screenshots



About This Game
Popeye is Nintendo's conversion of its 1982 arcade game, and it has an odd place in history: it started life as a Donkey Kong conversion using the Popeye licence, and when that licence was not secured in time Nintendo made Donkey Kong instead - then came back and built Popeye properly once the deal went through.
The structure is familiar from that lineage. Bluto throws objects down at Popeye, Olive Oyl drops hearts and musical notes that have to be collected, and spinach gives a temporary burst of invincibility and speed. The trick is that the screen has four different routes down, so you are choosing a path as much as fighting, and the items are only collectable on specific levels of the structure. Three stages rotate, and the difficulty ramps by narrowing your options rather than by adding enemies.
- Four-route stage layout where item position dictates your path
- Spinach power-up granting temporary invincibility and speed
- Collectable hearts and notes dropped by Olive Oyl
- Three rotating stages with escalating object density
Version History
- Arcade original1982
Nintendo's coin-op, built from a cancelled Donkey Kong conversion.
- Famicom Japanese version1983-07-15
One of the three Famicom launch titles.
- NES US version1986-06
The version on this page, part of the NES Black Box line.
Tips & Strategy
Grab spinach before collecting
The window is short. Reaching the spinach first means the collect run happens while Bluto cannot touch you.
Use the bottom route to dodge
The lowest level is the safest in almost every wave. Drop to it when objects start filling the upper floors.
Punch the falling objects
They can be destroyed rather than avoided, and punching one costs less time than rerouting around it.
Collect in one sweep
The items appear in a pattern. Clearing them in a single pass from one side avoids repeated climbs through the danger.
Download Resources
Resource packs for this game are provided through the button below.
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