Rygar
アルゴスの戦士 はちゃめちゃ大進撃
- Year
- 1987
- Developer
- Tecmo
- Publisher
- Tecmo
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Action-Adventure
- Players
- 1 player
- Controls
- D-pad + A (jump) / B (attack)
- Series
- Rygar series

Gameplay Screenshots


About This Game
The NES Rygar is not a port of Tecmo's arcade game - it is a different design entirely, an open action-adventure with a large connected overworld instead of the arcade's straight run. Rygar fights through the island of Argool to free it from Ligar's monsters.
Its defining item is the Diskarmor, a shield on a chain that you swing. It is the only weapon in the game and it doubles as a grappling hook: thrown upward it latches onto certain platforms and pulls you up, which is how the map opens. Because the overworld loops and wraps, it behaves like an early metroidvania - new equipment lets you reach areas you had walked past, and the game expects you to note where things were. The three wise men, the towers scattered across the map and the permanent stat upgrades you buy from them make up the progression. Its soundtrack is among the most fondly remembered on the console.
- The Diskarmor - one weapon that also functions as a grappling hook
- Large wrapping overworld with areas gated behind equipment
- Permanent stat upgrades bought from the three wise men
- Roaming monsters that grant experience and drop power-ups
Version History
- Arcade original1986
Tecmo's coin-op, a linear action game - the NES game is a separate design.
- Famicom Japanese version1987-04-17
Original console release as Argus no Senshi.
- NES US version1987-07
The version on this page, with the overworld structure added.
Tips & Strategy
Throw the Diskarmor upward to climb
Certain platforms only become reachable by hooking them with an upward throw. If a ledge looks just too high, it probably is not - try the grapple.
Grind the wisemen's stats early
Strength, health and the rest are bought with points. Topping up before the second tower turns the mid-game from a grind into a run.
Note the unreachable doors
The map wraps and there are doors you cannot open yet. Marking them as you pass saves an enormous amount of wandering later.
Stand under flying enemies
The Diskarmor arcs overhead. Standing directly below a flyer lets you hit it on the way up and down.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon