VaultGames

Star Force

スターフォース

Year
1986
Developer
Tecmo
Publisher
Hudson Soft / Tecmo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Shoot 'em up
Players
1-2 players (alternating)
Controls
D-pad (move) + A / B (fire)
Series
Star Force series
Star Force cover
⬇ Coming soon

Gameplay Screenshots

Star Force gameplay
Star Force gameplay
Star Force gameplay
Star Force gameplay

About This Game

Star Force is a vertical shooter with no gimmick, and that is exactly what makes it worth playing. There is no shield, no bomb, no screen-clearing panic button - just a ship, a scrolling starfield, and formations of enemies that arrive in patterns you have to learn.

Its defining decision is that your weapon does not come from a menu. Firepower increases by staying alive and being aggressive, so the game rewards forward play rather than cautious peeking, and losing a life genuinely sets you back rather than costing you a life from a stock. The stages build through rock formations that can be shot apart for points and enemies that arrive in small scripted waves, and after a fixed run the sequence loops with everything faster. It was a 1984 arcade game from Tecmo, and the Famicom conversion two years later is close enough to the original that it became one of the standard shooters of the system's early life. Alternate two-player play is included, which was still the norm for this kind of game.

  • No power-up inventory - firepower rises with survival and aggression
  • Rock formations that can be shot apart for score
  • Scripted enemy waves that loop with the stage set, faster each time
  • Two-player alternating play

Version History

  • Arcade original1984

    Tecmo's coin-op, released while the company still traded as Tekhan.

  • Famicom Japanese version1986-06-13

    Published in Japan by Hudson Soft.

  • NES US version1987-11

    The version on this page, published by Tecmo.

Tips & Strategy

Stay in the middle lane

Enemy waves are fired at where you are. Hugging an edge puts you against the screen border with no room to dodge.

Shoot the rocks, not just the enemies

Rock formations hide items and points, and clearing them opens the lane you need later.

Learn one wave at a time

The patterns are scripted and repeat. Dying to a wave once and remembering where the gap opens is the entire learning curve.

Never chase the far edge

Enemies at the screen edge leave before you can reach them. Position to meet waves, do not pursue them.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon