VaultGames

Teenage Mutant Ninja Turtles

激亀忍者伝

Year
1989
Developer
Konami
Publisher
Konami (JP) / Ultra Games (US)
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Action Platformer
Players
1 player
Controls
D-pad + A (jump) / B (attack)
Series
Teenage Mutant Ninja Turtles series
Teenage Mutant Ninja Turtles cover
⬇ Coming soon

Gameplay Screenshots

Teenage Mutant Ninja Turtles gameplay
Teenage Mutant Ninja Turtles gameplay

About This Game

The first NES Teenage Mutant Ninja Turtles is not the arcade brawler - it is a single-player action platformer, and a famously hard one. Each of the four turtles has a different weapon (Leonardo's katana, Raphael's sai, Donatello's bo staff, Michelangelo's nunchaku) and you switch between them at any time to suit the situation.

The structure is an overworld map linking five areas: the sewers, the city streets, a dam, the Technodrome and a final confrontation with Shredder. Underwater bomb-defusal sections, a Turtle Van driving stage and instant-kill seaweed make it a game that demands memorisation rather than reflexes, and Donatello's long reach makes him the default answer to most fights.

  • Four switchable turtles with different weapon range and damage
  • Overworld map linking sewers, city, dam and the Technodrome
  • Underwater defusal and vehicle stages breaking up the platforming
  • Ultra Games US release of a Konami Japan original

Version History

  • NES US version1989-05

    The version on this page, released by Ultra Games.

  • Famicom Japanese version1989-12-22

    Released as Geki Kame Ninja Den with slightly different balance.

  • TMNT II: The Arcade Game1990

    Konami's NES port of the actual arcade brawler, a very different game.

Tips & Strategy

Donatello for everything

His bo staff has the longest reach in the game, so it clears enemies before they can touch you. Switch back to him whenever you can.

The dam is the real difficulty spike

Instant-death water and bomb defusal with a timer make Area 3 the hardest part. Practise the bomb route rather than trying to fight everything.

Conserve your sub-weapon

Each turtle carries a limited-use secondary item. Keep them for bosses instead of clearing corridors.

Learn the overworld to skip fights

Most overworld enemies can be avoided entirely by taking a different route. Fighting them only drains your life bar before the stage even starts.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon