The Battle of Olympus
オリュンポスの戦い
- Year
- 1988
- Developer
- Infinity
- Publisher
- Broderbund / Imagineer
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Action RPG
- Players
- 1 player
- Controls
- D-pad + A (jump) / B (weapon)
- Series
- Infinity action RPGs

Gameplay Screenshots




About This Game
The Battle of Olympus is a side-scrolling action RPG built on Greek myth, and it sits in the same small family as Zelda II - a game that mixes platforming, experience points and items in a way very few NES titles attempted.
You play Orpheus, whose companion Helene has been taken by Hades, and the way you progress is by appealing to the gods. Each one grants a favour - a weapon, a shield, the ability to breathe underwater, a way past a specific barrier - and those gifts are what open the world rather than keys or switches. Combat runs on experience and levels, so grinding is a legitimate route through a hard section, and the map is a connected overworld of forests, caves, temples and the underworld. The setting is used properly rather than as decoration: the enemies, the locations and the characters are all pulled from the myths, and the game's reputation has grown considerably since release.
- Favours granted by the Greek gods act as the game's key items
- Experience points and levels to carry you past hard sections
- Connected overworld spanning forests, temples and the underworld
- One of the few NES action RPGs structurally compared to Zelda II
Version History
- Famicom Japanese version1988-03-28
Original release, published in Japan by Imagineer.
- NES US version1989-12
The version on this page, published by Broderbund.
- Europe1991-09-26
European release of the same conversion, again by Imagineer.
Tips & Strategy
Grind the first forest properly
Levels matter more than gear here. An extra level before the first cave turns the early game from a wall into a route.
Ask every god twice
Favours are not always given on the first visit. Returning with a better item often unlocks the one you actually need.
Keep the shield equipped
It blocks projectiles that otherwise take health on contact, which is where most damage in the overworld comes from.
Map the world on paper
There is no in-game map and the areas connect in loops. Writing down exits saves a lot of backtracking.
Download Resources
Resource packs for this game are provided through the button below.
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