Choplifter
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- Year
- 1985
- Developer
- Sega
- Publisher
- Sega
- Platform
- Arcade
- Hardware
- Sega arcade hardware
- Genre
- Side-scrolling rescue shooter
- Players
- 1 player
- Controls
- 8-way joystick + 2 buttons
- Series
- Standalone

Gameplay Screenshots



About This Game
Choplifter is the helicopter rescue game: fly your chopper across the desert into enemy territory, land near the hostage barracks, pick up survivors, and carry them home - while jets strafe you, tanks shell you and the hostages themselves can be killed by your own mistakes. Dan Gorlin's 1982 Apple II original became Sega's 1985 arcade hit, and the coin-op is the fullest version of the idea.
What makes it endure is that the hostages are the game. Each chopper holds sixteen, they panic and scatter under fire, loading them takes precious seconds on the ground, and a careless pilot can squash the very people he is saving. The helicopter itself flies like one: you rotate through forward, vertical and (in the arcade version) a perspective shift into a pseudo-3D rear view when crossing the border, the genre's earliest 2D/3D perspective mix. Tanks require you to fly low and shoot level; jets require altitude dodges; the balance of speed versus safety in every trip home is a genuine dilemma, sixteen passengers at a time.
- Hostages as the actual resource: collect, protect, deliver
- The arcade version's 2D-to-3D perspective shift at the border
- Tanks, jets and turrets each demanding different flight tactics
- Your own rotors and bombs as real hazards to the survivors
Version History
- Arcade version1985
Sega coin-op with the perspective shift, the version on this page.
- Apple II original1982
Dan Gorlin's home-computer hit that started it all.
- Home conversions1985-88
Master System, NES and many computer ports.
Cheats & Secrets
DIP switches / service menuLives, hostage count and difficultyStandard Sega operator settings; no verified secret codes.
Tips & Strategy
Land flat and slow for loading
Hostages board faster and safer when the chopper settles gently. Rushing the landing squashes survivors and wastes the trip.
Fly low for tanks, high for jets
Tank shells travel level; jets attack from above. Picking your altitude per threat beats dodging both at once.
Two trips beat one full run
Sixteen hostages fill the chopper but make it a target. Splitting a camp into two quick lifts often outlives one greedy run.
Bomb the barracks' defenders first
Enemy units near the hostage building punish landing. Clearing a radius before touching down saves reload time.
Download Resources
Resource packs for this game are provided through the button below.
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