Galaxian
ギャラクシアン
- Year
- 1979
- Developer
- Namco
- Publisher
- Namco (JP) / Midway (US)
- Platform
- Arcade
- Hardware
- Namco Galaxian hardware
- Genre
- Fixed shooter
- Players
- 1-2 players (alternating)
- Controls
- 2-way joystick + fire button
- Series
- Galaxian series

Gameplay Screenshots




About This Game
Galaxian is the game between Space Invaders and Galaga, and the step it added was the dive. It was Namco's first real hit and the first arcade game to use a full-colour RGB palette for its sprites.
The formation sits at the top of the screen as in Space Invaders, but instead of marching down it sends individual aliens into swooping attack runs, complete with explosion animations and dive paths that curve back to their slot. That one change turns a static shooting gallery into a rhythm game: you time your fire between dives, and hitting a diving alien scores far more than hitting one sitting still. The flagship alien in each row - the one that carries two escorts - is worth the most, and the entire scoring system is built around shooting it first. Midway and Irem both licensed the board for overseas release, which is why multiple versions exist; the screenshots on this page come from the Irem set. Its 1981 sequel Galaga refined everything here into the game most people remember.
- Aliens dive in swooping runs instead of marching down
- Hitting a diving alien scores far more than a seated one
- The flagship alien, worth the most, carries two escorts
- The first arcade game to use a full RGB colour palette
Version History
- Galaxian (Namco, Japan)1979-09
The original Namco release.
- Galaxian (Irem / Midway, licensed)1979-1980
Licensed overseas boards, the version on this page.
- Galaga1981
The sequel, refining the dive system into the game most people remember.
Cheats & Secrets
DIP switches / service menuLives, extra life score and difficultyStandard Namco operator switches; the usual adjustments for home play.
Shoot the flagship firstRemoves the two escorts and the biggest scoreThe flagship is the blue alien in the top row. Taking it out before the escorts is the intended scoring path.
Tips & Strategy
Let them come to you
Diving aliens expose themselves for longer than seated ones. Aiming at a diver is worth more than clearing the formation early.
Keep your eye on the flagship
The flagship dives with two escorts, and shooting it first removes all three from the equation.
Do not clear the bottom row early
The bottom row is where the aliens launch their dives. Keeping them seated keeps the dive pattern predictable.
Use the dive timing, not the position
Aliens fire when they dive. Reacting to the dive start gives you the moment to sidestep.
Download Resources
Resource packs for this game are provided through the button below.
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