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Virtua Racing

バーチャレーシング

Year
1992
Developer
Sega AM2
Publisher
Sega
Platform
Arcade
Hardware
Sega Model 1
Genre
Formula racing
Players
1-8 players (linkable)
Controls
Steering wheel + 2 pedals + shifter
Series
Virtua series
Virtua Racing cover
⬇ Coming soon

Gameplay Screenshots

Virtua Racing gameplay
Virtua Racing gameplay

About This Game

Virtua Racing is the game that introduced the world to 3D polygon arcade racing - and to the Model 1 board that made it possible. Yu Suzuki's AM2 built a Formula 1-style racer out of flat-shaded triangles at a time when every other driving game was sprite-scaled, and the first time you crested the banked curve of the Big Apricot track and saw the city unfold in real 3D, the future was simply there.

It began life as a tech demo and outgrew it: three views (F1 cockpit-ish, Indy rear,stock rear) switched by button press, three courses of increasing difficulty, and pit-stop strategy in the Grand Prix course - details that made it a game, not a showcase. It was expensive to run (the hardware cost was real) but it reset every competitor's roadmap, directly leading to Virtua Fighter, Daytona USA and the polygon era at large. The Genesis couldn't hold it (its SVP cartridge version remains a curiosity), but the Saturn and Model 2-era ports preserved it. Racing games before Virtua Racing and after it are effectively different genres.

  • The first polygon 3D arcade racer, on Sega's Model 1 hardware
  • Three switchable camera views per car, live mid-race
  • Three courses with a genuine pit-stop strategy layer
  • Up to 8 linked cabinets for full-grid multiplayer

Version History

  • Arcade original1992

    Sega Model 1 coin-op, the version on this page.

  • Sega Genesis1994

    The SVP-cartridge port - a legendary hardware-overreach experiment.

  • Sega Saturn / Model 2 remakes1995-96

    Virtua Racing Deluxe and later full remakes.

Cheats & Secrets

DIP switches / service menuRace time, laps and difficulty

Standard Sega operator settings; no verified secret codes.

Tips & Strategy

Pick the view by track section

The raised view reads corners; the rear view reads rivals. Switching per section is intended play, not cheating.

Brake before the bank, coast through it

The Big Apricot's banked curves carry speed if entered straight. Late braking into them is a spin, not a shortcut.

Pit strategy is a lap gamble

The Grand Prix course requires a stop - the question is when. Pitting during a clear lap costs less than during traffic.

Learn the polygon landmarks

The simple geometry makes every corner identifiable at a glance. Memorize by shape, not scenery - the draw distance is generous.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon