Bubble Bobble
バブルボブル
- Year
- 1988
- Developer
- Taito
- Publisher
- Taito
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Puzzle Platformer
- Players
- 1-2 players (co-op)
- Controls
- D-pad + A (jump) / B (blow bubble)
- Series
- Bubble Bobble series

Gameplay Screenshots


About This Game
Bubble Bobble's NES version is a careful conversion of Taito's 1986 arcade hit. Two brothers, Bub and Bob, have been turned into bubble-blowing dragons; they fight through a hundred single-screen rooms to free their girlfriends from the Cave of Monsters.
Each room is a self-contained puzzle: blow a bubble, trap an enemy inside it, then burst it by touching the bubble or jumping on it. Some rooms are pure arcade action, others are laid out as platform puzzles where a single wrong move traps you. Cleared enemies leave fruit that scores, and special items appear from bubbles under specific conditions. Beating room 100 is only the first ending - the game continues into a harder loop with the true finale reserved for the second time round.
- 100 single-screen rooms, each a small self-contained puzzle
- Bubble trapping and bursting as the core mechanic
- Two-player co-op, which changes several solutions
- Second, harder loop after the first ending with the true finale
Version History
- Arcade original1986
Taito's coin-op, the source of the design.
- NES US version1988
The version on this page, published by Taito Software in North America.
- Famicom Japanese version1990-10-26
Japanese Famicom release of the same conversion.
Tips & Strategy
Burst bubbles from below
Jumping into a bubble kills it and everything inside scores. Approaching from below is safer than walking into it at head height.
Learn the item triggers
Special items appear in fixed rooms after specific conditions - clearing a room without losing a life, for example. Chasing them is how you extend runs.
Co-op solves different rooms
Several layouts are impossible alone and trivial with two players. If a room looks unsolvable, that is usually why.
Keep moving on the puzzle rooms
Rooms that look like platforms are actually about bubble placement. Standing still lets enemies corner you against a wall you cannot bubble through.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon