VaultGames

Bubble Bobble

バブルボブル

Year
1988
Developer
Taito
Publisher
Taito
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Puzzle Platformer
Players
1-2 players (co-op)
Controls
D-pad + A (jump) / B (blow bubble)
Series
Bubble Bobble series
Bubble Bobble cover
⬇ Coming soon

Gameplay Screenshots

Bubble Bobble gameplay
Bubble Bobble gameplay

About This Game

Bubble Bobble's NES version is a careful conversion of Taito's 1986 arcade hit. Two brothers, Bub and Bob, have been turned into bubble-blowing dragons; they fight through a hundred single-screen rooms to free their girlfriends from the Cave of Monsters.

Each room is a self-contained puzzle: blow a bubble, trap an enemy inside it, then burst it by touching the bubble or jumping on it. Some rooms are pure arcade action, others are laid out as platform puzzles where a single wrong move traps you. Cleared enemies leave fruit that scores, and special items appear from bubbles under specific conditions. Beating room 100 is only the first ending - the game continues into a harder loop with the true finale reserved for the second time round.

  • 100 single-screen rooms, each a small self-contained puzzle
  • Bubble trapping and bursting as the core mechanic
  • Two-player co-op, which changes several solutions
  • Second, harder loop after the first ending with the true finale

Version History

  • Arcade original1986

    Taito's coin-op, the source of the design.

  • NES US version1988

    The version on this page, published by Taito Software in North America.

  • Famicom Japanese version1990-10-26

    Japanese Famicom release of the same conversion.

Tips & Strategy

Burst bubbles from below

Jumping into a bubble kills it and everything inside scores. Approaching from below is safer than walking into it at head height.

Learn the item triggers

Special items appear in fixed rooms after specific conditions - clearing a room without losing a life, for example. Chasing them is how you extend runs.

Co-op solves different rooms

Several layouts are impossible alone and trivial with two players. If a room looks unsolvable, that is usually why.

Keep moving on the puzzle rooms

Rooms that look like platforms are actually about bubble placement. Standing still lets enemies corner you against a wall you cannot bubble through.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon