VaultGames

Golf

ゴルフ

Year
1985
Developer
Nintendo R&D1
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Sports (golf)
Players
1-2 players (alternating)
Controls
D-pad (aim) + A (three-press swing meter)
Series
Nintendo sports series
Golf cover
⬇ Coming soon

Gameplay Screenshots

Golf gameplay
Golf gameplay
Golf gameplay
Golf gameplay

About This Game

Golf is one of the original Black Box NES releases and the game that introduced the three-press swing meter that almost every golf game since has used. Eighteen holes, one course, two players alternating.

The swing is the whole game. Press A once to start the power meter rising, again to set the power, and a third time to set the accuracy as the marker returns - overshoot either end and you slice into the rough. Wind, club selection and the lie all feed into the same meter, and the course itself is a single coherent design rather than a set of disconnected holes. Its Japanese Famicom release came first, and it is still the cleanest expression of the mechanic on the system.

  • The original three-press power and accuracy swing meter
  • Eighteen connected holes with wind and lie affecting each shot
  • Club selection from a full bag on every shot
  • Two-player alternating stroke play

Version History

  • Famicom Japanese version1984-05-01

    Original release, one of the first Famicom sports titles.

  • NES US version1985-10-18

    The version on this page, part of the NES Black Box line.

  • VS. Golf1984

    Nintendo's arcade version on VS. hardware.

Tips & Strategy

Stop the power meter short on drives

Accuracy is harder to control at full power. Backing off a fraction costs a few yards and keeps the ball on the fairway.

Read the wind before choosing a club

The wind marker changes the effective distance. Ignoring it is how a well-struck shot ends in the trees.

Play the par fives as three shots

Reaching in two invites the rough. Laying up to a full club distance is the lower-scoring route on this course.

Aim at the fat side of the green

The pin is not always the safe target. Putting from 20 feet beats pitching out of a bunker every time.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon