VaultGames

Salamander

ๆฒ™็พ…ๆ›ผ่›‡

Year
1987
Developer
Konami
Publisher
Konami
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Shoot 'em Up
Players
1-2 players (simultaneous co-op)
Controls
D-pad + A (fire) / B (power-up)
Series
Gradius / Salamander series
Salamander cover
โฌ‡ Coming soon

Gameplay Screenshots

Salamander gameplay
Salamander gameplay
Salamander gameplay
Salamander gameplay

About This Game

Salamander is Konami's spin-off from the Gradius line of shoot 'em ups, and the Famicom version is the one most players remember. Instead of Gradius's selectable power gauge, power-ups appear instantly and upgrade your ship on the spot, which makes the action faster and far less forgiving than its parent series.

Stages alternate between horizontal and vertical scrolling, and the bio-mechanical stages and bosses โ€” including the Gradius staple Big Core and a stomach-churning organic final area โ€” give the game its own identity. Two players can fly together, sharing both the screen and the punishment.

  • Instant power-up system distinct from the Gradius gauge
  • Alternating horizontal and vertical scrolling stages
  • Organic bio-stage and boss designs unique to the Salamander line
  • Two-player simultaneous co-op on the Famicom version

Version History

  • Arcade original1986

    Konami's coin-op Salamander on the Bubble System board.

  • Famicom (Japan)1987-09-01

    The version on this page.

  • Life Force (NES, North America)1988

    Western release, reworked with a Gradius-style power gauge and new stages.

Tips & Strategy

Grab the options first

Your ship's true strength is its trailing options โ€” additional guns that fire with you and stack as you pick up more of them. Option power-ups should take priority over speed or missiles for the first minute of every life, since a two-option ship clears enemies that a bare one cannot.

Keep moving vertically, not just forward

Bullets in Salamander are dense but patterned. Weaving up and down the screen keeps you in the gaps; hugging the bottom edge is a death sentence in the tunnel sections where enemies fire from below.

Co-op: split the screen lanes

With two players, one should hold the top third of the screen to kill spawners early while the other covers the middle. Overlapping ships means both players eat the same bullet spread and lose options at the same time.

Losing a life resets your ship

Death strips every upgrade, so treat the second half of a life as more valuable than the first. Save the riskier positioning for when you still have options flying with you.

Download Resources

Resource packs for this game are provided through the button below.

โฌ‡ Coming soon