Salamander
ๆฒ็พ ๆผ่
- Year
- 1987
- Developer
- Konami
- Publisher
- Konami
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Shoot 'em Up
- Players
- 1-2 players (simultaneous co-op)
- Controls
- D-pad + A (fire) / B (power-up)
- Series
- Gradius / Salamander series

Gameplay Screenshots




About This Game
Salamander is Konami's spin-off from the Gradius line of shoot 'em ups, and the Famicom version is the one most players remember. Instead of Gradius's selectable power gauge, power-ups appear instantly and upgrade your ship on the spot, which makes the action faster and far less forgiving than its parent series.
Stages alternate between horizontal and vertical scrolling, and the bio-mechanical stages and bosses โ including the Gradius staple Big Core and a stomach-churning organic final area โ give the game its own identity. Two players can fly together, sharing both the screen and the punishment.
- Instant power-up system distinct from the Gradius gauge
- Alternating horizontal and vertical scrolling stages
- Organic bio-stage and boss designs unique to the Salamander line
- Two-player simultaneous co-op on the Famicom version
Version History
- Arcade original1986
Konami's coin-op Salamander on the Bubble System board.
- Famicom (Japan)1987-09-01
The version on this page.
- Life Force (NES, North America)1988
Western release, reworked with a Gradius-style power gauge and new stages.
Tips & Strategy
Grab the options first
Your ship's true strength is its trailing options โ additional guns that fire with you and stack as you pick up more of them. Option power-ups should take priority over speed or missiles for the first minute of every life, since a two-option ship clears enemies that a bare one cannot.
Keep moving vertically, not just forward
Bullets in Salamander are dense but patterned. Weaving up and down the screen keeps you in the gaps; hugging the bottom edge is a death sentence in the tunnel sections where enemies fire from below.
Co-op: split the screen lanes
With two players, one should hold the top third of the screen to kill spawners early while the other covers the middle. Overlapping ships means both players eat the same bullet spread and lose options at the same time.
Losing a life resets your ship
Death strips every upgrade, so treat the second half of a life as more valuable than the first. Save the riskier positioning for when you still have options flying with you.
Download Resources
Resource packs for this game are provided through the button below.
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