VaultGames

Mike Tyson's Punch-Out!!

パンチアウト!!

Year
1987
Developer
Nintendo R&D3
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Sports / Boxing
Players
1 player
Controls
D-pad + A (right punch) / B (left punch)
Series
Punch-Out!! series
Mike Tyson's Punch-Out!! cover
⬇ Coming soon

Gameplay Screenshots

Mike Tyson's Punch-Out!! gameplay
Mike Tyson's Punch-Out!! gameplay

About This Game

Mike Tyson's Punch-Out!! is a boxing game built as a puzzle. You are Little Mac, a 107-pound underdog climbing from the Minor Circuit to a title fight against Mike Tyson himself, and every opponent is a pattern to be read rather than a health bar to be drained.

Each boxer telegraphs his attacks with a frame or two of animation, and the entire game is about blinking at the right moment. Between fights you get training montages, Doc Louis's advice, and a cast of caricatures - Bald Bull, Piston Honda, Don Flamenco, Super Macho Man - with memorably absurd personalities. Its Star Meter and KO punch give you one gamble per fight, which is exactly enough to make the design feel tight rather than punishing.

  • Twelve opponents, each a memorisable pattern rather than a damage race
  • Star Meter uppercut - land a well-timed punch to bank a KO punch
  • Circuit structure from Minor Circuit up to Mike Tyson
  • Battery-saved records and a password system

Version History

  • Famicom / NES (Punch-Out!!)1987-11-21

    Japanese release as Punch-Out!! without the Tyson licence.

  • NES US version (Mike Tyson's)1987-10-18

    The version on this page, with Mike Tyson as the final opponent.

  • NES re-release (Punch-Out!!)1990-08

    After the licence expired the final fight became Mr. Dream.

Cheats & Secrets

007 373 5963Skip straight to Mike Tyson

On the password screen enter 007 373 5963. This is the game's own documented shortcut to the Dream Fight against Mike Tyson and skips the entire game.

Hold Select on the title screenAlternate title sequence

Holding Select while the title screen loads changes the attract sequence - one of several leftover debug inputs still present in the retail ROM.

Tips & Strategy

Learn the tell, not the timing

Every punch is preceded by a specific animation. React to the animation rather than counting in your head - counting fails the moment an opponent speeds up.

Bank your stars, spend them once

You can hold three stars at once but you only get one KO punch per fight. Save it for the round where an opponent is at low health.

Dodge before you punch

Punching out of a dodge animation leaves you open. Settle into the neutral stance first, then throw.

Bald Bull's charge is the tutorial boss

His Bull Charge is the first attack you must dodge rather than block. Master it and Super Macho Man becomes far less intimidating.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon