VaultGames

Super Mario Bros. 2

スーパーマリオUSA

Year
1988
Developer
Nintendo R&D4
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Platformer
Players
1-2 players (alternating)
Controls
D-pad + A (jump) / B (pick up, hold to run)
Series
Super Mario series
Super Mario Bros. 2 cover
⬇ Coming soon

Gameplay Screenshots

Super Mario Bros. 2 gameplay
Super Mario Bros. 2 gameplay

About This Game

Super Mario Bros. 2 is the odd one out - and that is exactly why people love it. Nintendo rebuilt Doki Doki Panic into a Mario game, so instead of stomping enemies you pick them up, carry them, and throw them at each other. Mario, Luigi, Toad and Princess Toadstool are all playable, and each handles differently.

The game has no time limit and a health meter instead of power-ups, and every stage ends by pulling a hawkmouth's tongue or throwing a vegetable at it. Its dream-world setting, Subcon, gives the designers licence for surreal enemies - Shy Guys, Birdo, Triclyde, Fryguy - and its vertical, exploratory level design is closer to a puzzle platformer than the original. Luigi's high jump, Toad's speed and the Princess's floating jump make character choice genuinely meaningful.

  • Four playable characters with distinct jump, speed and strength stats
  • Pick up and throw mechanics instead of stomping
  • Health meter and no timer - exploration-friendly level design
  • Surreal Subcon dream setting with enemies imported from Doki Doki Panic

Version History

  • NES US version1988-10-09

    The version on this page, the first release anywhere.

  • Famicom Japanese version (Super Mario USA)1992-09-14

    Japan got a reworked version of the same game two years later, re-titled Super Mario USA.

  • Super Mario All-Stars1993

    SFC remake with updated graphics.

Tips & Strategy

Luigi is the beginner pick

His jump is the highest and he hangs in the air longest. Almost every hard gap in the game is easier with Luigi than with Mario.

Toad digs fastest

Toad pulls up vegetables and dig spots far faster than anyone else, which makes him the best character for stages that are mostly item hunting.

Throwing is a weapon

Thrown vegetables and enemies kill everything in a line. Do not clear a stage by jumping - carry something and throw it.

Check every potion spot

Potion jars open the Subspace door where you collect mushrooms. Most 1-Up routes live in the Subspace half of a stage.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon